KODU AND ROVER MAZE ADVENTURE - MID TERM PROJECT (JS1)
๐ฎ Project Title: Kodu and Rover Maze Adventure
๐งฉ Project Overview:
Students
will design a simple maze game in Kodu
Game Lab
where Kodu or Rover must navigate
through a maze to collect coins (or apples) and reach a goal. The project helps
students learn basic programming logic, pathfinding, and game
design
principles.
๐ฏ Learning
Objectives:
By
the end of the project, students should be able to:
1. Create and design a
3D maze environment in Kodu.
2. Program Rover or Kodu using basic
conditions and actions.
3. Use paths, scores, and goals in a simple game.
4. Understand how to
test and debug their Kodu programs.
๐ ️ Project
Steps:
Step 1 – Create the Maze
·
Open
Kodu Game Lab and start a new
world.
·
Use
the terrain tools to create maze walls
(use ground raising or block tiles).
·
Leave
open paths for movement.
Step 2 – Add Characters
·
Add
a Kodu character at the
maze entrance.
·
Add
a Rover or other bots as
moving obstacles (optional).
·
Place
apples or coins around the maze to
collect.
·
Add
a flag or castle at the maze exit as
the final goal.
Step 3 – Program Kodu
Example basic code for Kodu:
When game starts → Do say “Let’s go!”When see apple → Do move toward itWhen bump apple → Do eat it → Do score +1When see flag → Do move toward itWhen bump flag → Do win gameStep 4 – Program Rover (optional)
Make the
Rover patrol the maze:
When game starts → Do move forwardWhen bump wall → Do turn left
Or make Rover chase Kodu:
When see Kodu → Do move toward itWhen bump Kodu → Do lose game
N:BSubmit your project to: sunlitedigitalhub@gmail.comORSubmit on resumption with your personal laptopEnjoy ☺☺☺ your break!!!
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