MID TERM PROJECT JS1 (DIGITAL TECHNOLOGIES) - KODU AND ROVER MAZE ADVENTURE
🎮 Project Title: Kodu and Rover Maze Adventure
Obtainable Score : 20 Marks
🧩 Project Overview:
Students will design a simple maze game in Kodu Game Lab where Kodu or Rover must navigate through a maze to collect coins (or apples) and reach a goal. The project helps students learn basic programming logic, pathfinding, and game design principles.
🎯 Learning Objectives:
By the end of the project, students should be able to:
1. Create and design a 3D maze environment in Kodu.
2. Program Rover or Kodu using basic conditions and actions.
3. Use paths, scores, and goals in a simple game.
4. Understand how to test and debug their Kodu programs.
🛠️ Project Steps:
Step 1 – Create the Maze
· Open Kodu Game Lab and start a new world.
· Use the terrain tools to create maze walls (use ground raising or block tiles).
· Leave open paths for movement.
Step 2 – Add Characters
· Add a Kodu character at the maze entrance.
· Add a Rover or other bots as moving obstacles (optional).
· Place apples or coins around the maze to collect.
· Add a flag or castle at the maze exit as the final goal.
Step 3 – Program Kodu
Example basic code for Kodu:
When game starts → Do say “Let’s go!”When see apple → Do move toward itWhen bump apple → Do eat it → Do score +1When see flag → Do move toward itWhen bump flag → Do win gameStep 4 – Program Rover (optional)
Make the Rover patrol the maze:
When game starts → Do move forwardWhen bump wall → Do turn leftOr make Rover chase Kodu:
When see Kodu → Do move toward itWhen bump Kodu → Do lose game
N:BSubmit your project to: sunlitedigitalhub@gmail.comORSubmit on resumption with your personal laptopEnjoy 😄😄 your break!!!
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